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Havok Engine SDKs

Information related to the single-player game, Kingdoms of Amalur: Reckoning.
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Havok Engine SDKs

Post by atom0s » Wed Dec 25, 2019 7:51 am

Here is a collection of a ton of the Havok engine SDKs from the past years.
  1. https://drive.google.com/drive/folders/0B8SgSQGjqypSaUxIT2ptUVVwVVk
  2. https://drive.google.com/drive/folders/0B-85OBEi6SEkV2RhTTl0bzliZ28
  3. https://drive.google.com/drive/folders/0B3SZOCCKd7Ipb2w2SkN4bjJwSzg
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Re: Havok Engine SDKs

Post by atom0s » Wed Dec 25, 2019 7:53 am

(Originally posted by Kender)

Amalur uses hk_2010.1.0-r1

I've created a rudimentary FLIRT signature for IDA from it.
To use:
  1. extract the attached .sig file to the sig/pc folder in your IDA installation.
  2. use File->Load file->FLIRT signature file.. to load the "havok" library.
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havok.zip
(690.34 KiB) Downloaded 39 times
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Re: Havok Engine SDKs

Post by atom0s » Wed Dec 25, 2019 7:53 am

(Originally posted by Kender.)

The Havok SDK\hk2010_1_0_r1\Tools\VisualDebugger\hkVisualDebugger.exe actually connects to the game at port 25001 but it doesn't do anything else. Probably needs some ini setting or flag enabled.
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Re: Havok Engine SDKs

Post by atom0s » Wed Dec 25, 2019 7:54 am

(Originally posted by Kender.)

I was wrong. The game already exports all the debugging info. I just needed to enable the viewers in the vdb. Which I learnt when I read the fm.

I have attached the stand-alone debugger and the corresponding chapter from the user manual in a zip.

It is frigging awesome!

Here's a screenshot of the tool in action:
screenshot.png
screenshot.png (227.19 KiB) Viewed 1086 times
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Viewer.zip
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