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Hello everyone, due to bugs with the forum software that I do not have time to care about, I am going to be shutting down these forums and moving my discussions to Discord instead. I will eventually keep releases here on the site but the forums will be removed sooner or later. I encourage people to join my personal Discord if you have questions, if you are looking for any of my projects, etc.
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Hello everyone, due to bugs with the forum software that I do not have time to care about, I am going to be shutting down these forums and moving my discussions to Discord instead. I will eventually keep releases here on the site but the forums will be removed sooner or later. I encourage people to join my personal Discord if you have questions, if you are looking for any of my projects, etc.
Registration Code (Part 1): w%kQ6
Registration Code (Part 2): b<#$1[*(cw~
In order to register on this forum, you must use the codes above. Combine them into one code (copy paste).
Havok Engine SDKs
- atom0s
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- Posts: 450
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Havok Engine SDKs
Here is a collection of a ton of the Havok engine SDKs from the past years.
Derp~
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- atom0s
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Re: Havok Engine SDKs
(Originally posted by Kender)
Amalur uses hk_2010.1.0-r1
I've created a rudimentary FLIRT signature for IDA from it.
To use:
Amalur uses hk_2010.1.0-r1
I've created a rudimentary FLIRT signature for IDA from it.
To use:
- extract the attached .sig file to the sig/pc folder in your IDA installation.
- use File->Load file->FLIRT signature file.. to load the "havok" library.
- Attachments
-
- havok.zip
- (690.34 KiB) Downloaded 84 times
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- atom0s
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Re: Havok Engine SDKs
(Originally posted by Kender.)
The Havok SDK\hk2010_1_0_r1\Tools\VisualDebugger\hkVisualDebugger.exe actually connects to the game at port 25001 but it doesn't do anything else. Probably needs some ini setting or flag enabled.
The Havok SDK\hk2010_1_0_r1\Tools\VisualDebugger\hkVisualDebugger.exe actually connects to the game at port 25001 but it doesn't do anything else. Probably needs some ini setting or flag enabled.
Derp~
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- atom0s
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Re: Havok Engine SDKs
(Originally posted by Kender.)
I was wrong. The game already exports all the debugging info. I just needed to enable the viewers in the vdb. Which I learnt when I read the fm.
I have attached the stand-alone debugger and the corresponding chapter from the user manual in a zip.
It is frigging awesome!
Here's a screenshot of the tool in action:
I was wrong. The game already exports all the debugging info. I just needed to enable the viewers in the vdb. Which I learnt when I read the fm.
I have attached the stand-alone debugger and the corresponding chapter from the user manual in a zip.
It is frigging awesome!
Here's a screenshot of the tool in action:
- Attachments
-
- Viewer.zip
- (2.13 MiB) Downloaded 84 times
Derp~
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Donations can be made via Paypal:
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