Hello everyone, due to bugs with the forum software that I do not have time to care about, I am going to be shutting down these forums and moving my discussions to Discord instead. I will eventually keep releases here on the site but the forums will be removed sooner or later. I encourage people to join my personal Discord if you have questions, if you are looking for any of my projects, etc.
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Fixed the offsets for the 'No Requirements' feature.
Fixed the offsets for the 'No Mats needed' feature.
Fixed the offsets for the 'Free dismantling' feature.
Minor Changes:
Fixed the offset for isGameQuickloading, this should fix the error msg when using teleport.
Added an option to debug the 'Teleport' feature.
Added an option to debug the 'All Blueprints' feature.
In order to debug those features, you need to activate the 'Debug' feature first. Now when using the 'Teleport' feature, a file named 'Debug_TELEPORT.log' / 'Debug_ALLBP.log' will be created which contains various information.
Minor tweaks to the LiveLootList Item-Tooltips.
New Features:
Added an option to spawn any item currently in the game.
Added an option to lift the transfer stash restrictions. (Placing quest/soulbound items into the transfer stash. Option can be found in tab8.)
Minor Changes:
Added MouseOverUI-Entity to the detailed Game-State.
If you're having trouble using the 'increase Skill levels by HotKey!' feature, hover over a skill and check what the detailed Game-State says.
Completely rewritten the 'No Mats' feature. This new version should hopefully be the final one.
It's no longer relying on activating the 'Combine' button.
It's no longer consuming materials you got in your inventory / stash.
It's no longer possible to press the 'Combine' button twice before the initial item is being crafted.
Updated the detection of the 'Grim Dawn.exe'. If GDTH fails to detect the executable automatically, it will prompt you to select it manually!
Updated the 'All Blueprints' feature. If GDTH fails to detect your 'formulas.gst' / 'formulas.gsh' automatically, it will prompt you to select those files manually now!
Fixes:
Fixed an issue where GDTH was accidently killing the steam.exe process.
Fixed restarting Grim Dawn after a crash.
Fixed an issue where the Hotkey for increasing skill level did not work.
Added 'F1' as Hotkey for decrementing a hovered skills level.
Minor Changes:
Updated some offsets that I've missed the last version.
GDTH is no longer changing the title of the Grim Dawn window.
Changed the Hotkey for switching to the next tab to 'CTRL' + 'TAB'. You can now use 'TAB' to switch focus to the next control.
Added alternate cursors to GDTH.
Continued the reworking of the internal structure.
One thing in advance: I am currently looking for someone who is talented in creating graphics. I really would like to optimize some of the current GUI flaws but I am simply too bad when it comes to graphics creation.
Any help is appreciated!
Changelog:
Fixes:
Fixed the 'Shift' KeyState bug (No longer held down)!
Fixed a typo which caused spawn rate manipulation to stop working. (Thanks to 'Primalsoul' for first reporting this bug.)
Fixed character movement on an inactive game window.
Fixed an issue where the List of Objects accidently contained doubled entries.
Fixed an issue where after using a search, you sometimes became double results.
Fixed an issue where the 'Pet God-Mode' was not working for pets from item skills.
Fixed an issue where the specific mouse cursor would not reset when exiting GDTH.
Minor Changes:
Again some, partly huge, internal system changes.
Some minor interface changes.
To update use the auto-update feature!
Last edited by immorrr on Tue Sep 13, 2016 11:31 am, edited 2 times in total.