[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/session.php on line 636: sizeof(): Parameter must be an array or an object that implements Countable [v6.14] Grim Dawn Trained Hard (for GD v1.0.0.9) -atom0s.com
Hello everyone, due to bugs with the forum software that I do not have time to care about, I am going to be shutting down these forums and moving my discussions to Discord instead. I will eventually keep releases here on the site but the forums will be removed sooner or later. I encourage people to join my personal Discord if you have questions, if you are looking for any of my projects, etc.
Registration Code (Part 1): w%kQ6 Registration Code (Part 2): b<#$1[*(cw~ In order to register on this forum, you must use the codes above. Combine them into one code (copy paste).
Changing your current level, experience, stat- & skill points
When changing your characters level, stat- & skill points will now also get adjusted.
Option to reset skill points (resets skill points depending on your level and resets all skills to zero)
changing the level cap (so you're able to level beyond lvl50)
Option to automatically set the maximum level to the one you have previously for this character each time you create a new game.
Using this option prevents you from accidentally losing exp cuz you forgot to set the maximum level again after creating a game with the particular char.
Infinite Health
Infinite Energy
Changing the attack-, movement- and cast-speed
Changing the reputation value on all factions. You can now play around with all factions as crazy as you want. All factions now support reputation from -30k to +30k and everything is infinitely adjustable now!
Zoom-Hack (up to 12times higher zoom)
Activate all inGame available blueprints *
All in all you now should have 272 blueprints
The list contains some gimmicks like developer test items or mythical relics!
direct manipulation on each inGame available skill
option to manipulate the skill levels gained from equipment.
setting the level of a skill up to the maximum skill lvl (which is about 10 levels higher as when using the regular in-game skill points)!
For example, this lets you set the level of 'Cadence' to 26/16
Additionally the trainer gives you the possibility to activate 'hidden' skills!
Those skills belong to a not yet published sixths class.
Basicly those skills are not usable for anyone playing the game the regular way
Remove the cooldown on any skill
manipulate base stats (Physique, Cunning, Spirit, Health and Energy)
Manipulate character stats (Hero/Boss kills, Monster kills, Damage dealt, Damage taken, Total Deaths)
Option to reset stat points (resets skill points depending on your level and resets your base physique, cunning & spirit to its base values)
Option to save your current heroes position and teleport to a saved position
Option to manipulate the color of your characters name.
This color will be visible to other players everywhere inGame.
Option to no longer need any materials for crafting.
'Free dismantling' option!
Just click on the combine / dismantle button, even if it isn't active!
never-ending potion (once activated a flask runs until you die or logout!)
export/import skill-sets
Option to resurrect dead Hardcore characters!
Option to unlock additional Difficulties (Elite & Ultimate)
Game fully scales through those difficulties.
Resistances drop to -20% on Elite and -40% on Ultimate
Each Quartermaster offers different/new items on each difficulty
each difficulty got its own factions
higher difficulties also work for multiplayer games (if you host them)
*If you watch the video carefully, you'll probably notice the errormsg when using the "activate all blueprints" option. That was just because i deleted my formulas.gst file to be able to test this option quicker. After i'd finished this feature i added a check to see if i read the correct location to the formulas,gst files from memory but forgot to copy my formulas.gst file back to the original location
** When changing your characters name, the game automaticly creates a copy of the current character. The copy does have the new charname (but changing the name is also instant! When using this in a multiplayer game, other players might notice your namechange).
currently i dont like the idea of adding hotkeys to the different features, since some of the features are simply to 'heavy' for a single hotkey. However if there really is high demand on Hotkeysupport (which i doubt ^^) i might add it...
If you have any ideas or suggestions i would love to hear them, since i am slowly running out of ideas on what to implement next[/i]
If you are interested in donating me a beer, whiskey or new car, you can do this here! I'd really appreciate it!
──────────────────────Big thanks to the following people:──────────────────────
atom0s for hosting my trainer and helping me with various other things!
GlockenGerda for helping me reversing Grim Dawn!
Stormcaller for the permission and help to include the export to grimcalc.com feature.
All people who helped making GDTH better.
Special thanks to all of you who donated! I really appreciate it!
Without you GDTH would not have been possible the way it is today.[/i]
*If you watch the video carefully, you'll probably notice the errormsg when using the "activate all blueprints" option. That was just because i deleted my formulas.gst file to be able to test this option quicker. After i'd finished this feature i added a check to see if i read the correct location to the formulas,gst files from memory but forgot to copy my formulas.gst file back to the original location
currently i dont like the idea of adding hotkeys to the different features, since some of the features are simply to 'heavy' for a single hotkey. However if there really is high demand on Hotkeysupport (which i doubt ^^) i might add it...
If you have any ideas or suggestions i would love to hear them, since i am slowly running out of ideas on what to implement next[/i]