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[v6.14] Grim Dawn Trained Hard (for GD v1.0.0.9)

Find new releases and support for the popular Grim Dawn trainer by immorr here!
tt300
Posts: 32
Joined: Mon Sep 07, 2015 12:44 am

Re: [v5.99] Grim.Dawn.v1.0.0.4.PLUS.104.Trainer-iMMO

Post by tt300 » Thu Jul 07, 2016 6:58 pm

After Steam update today GDTH 5.99 coordinate movement not be used. :(
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

[v6.00] Grim.Dawn.v1.0.0.4.PLUS.110.Trainer-iMMO

Post by immorrr » Thu Jul 21, 2016 10:29 am

GDTH.v6.00
working with Grim Dawn v1.0.0.4 HF2
>> Donations are welcome <<


Changelog:

Fixes:
  • Changed the slider for periodicly refreshing a VendorTable to an editcontrol. There shouldn't be any problems specifing a low value any longer.
New Features:
  • The inGame Overlay is now freely movable (even to another monitor)!
  • Added 6 new developer options.
    • Engine Performance-Monitor
    • Rendering Debug
    • Resource Debug
    • World Debug
    • Thread Monitor
    • Object Stats.
Minor changes:
  • Minor interface changes.
To update use the auto-update feature!
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

Re: [v5.99] Grim.Dawn.v1.0.0.4.PLUS.104.Trainer-iMMO

Post by immorrr » Fri Aug 05, 2016 10:29 pm

GDTH.v6.01
working with Grim Dawn v1.0.0.5
>> Donations are welcome <<


Changelog:

Major Changes:
  • Updated offsets to the latest game version (v1.0.0.5).
Minor Changes:
  • Changed the speed manipulation from hardcoded values to multiplier.
New Features:
  • Added an option to change tribute points (gained at the crucible). Option can be found in tab2.
Not yet working again:
  • Free Crafting
  • Dismantling
  • NoRequirements
To update use the auto-update feature!
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

Grim.Dawn.v1.0.0.5HF1.PLUS.111.Trainer-iMMO

Post by immorrr » Sun Aug 07, 2016 5:24 pm

GDTH.v6.02
working with Grim Dawn v1.0.0.5HF1
>> Donations are welcome <<


Changelog:

Major Changes:
  • Fixed the base pointer pattern.
  • Offsets updated to the latest game version (v1.0.0.5 HF1).
Minor Changes:
  • Added the new Demolitionist skill 'Searing Might'.
  • Updated the entire Tags Dictionary to fit the latest game version.
New Features:
  • When mouse-hovering an item in the LiveLootList you will now also get all stats displayed.
Not yet working again:
  • Free Crafting
  • Dismantling
  • NoRequirements
  • All Blueprints (needs to be confirmed!)
To update use the auto-update feature!
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

Grim.Dawn.v1.0.0.5.HF1.PLUS.112.Trainer-iMMO

Post by immorrr » Wed Aug 10, 2016 3:10 am

GDTH.v6.03
working with Grim Dawn v1.0.0.5HF1
>> Donations are welcome <<


Changelog:

Major Changes:
  • Fixed the offsets for the 'No Requirements' feature.
  • Fixed the offsets for the 'No Mats needed' feature.
  • Fixed the offsets for the 'Free dismantling' feature.
Minor Changes:
  • Fixed the offset for isGameQuickloading, this should fix the error msg when using teleport.
  • Added an option to debug the 'Teleport' feature.
  • Added an option to debug the 'All Blueprints' feature.
  • In order to debug those features, you need to activate the 'Debug' feature first. Now when using the 'Teleport' feature, a file named 'Debug_TELEPORT.log' / 'Debug_ALLBP.log' will be created which contains various information.
  • Minor tweaks to the LiveLootList Item-Tooltips.
New Features:
To update use the auto-update feature!
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

GDTH.v6.04

Post by immorrr » Sun Aug 14, 2016 8:21 am

GDTH.v6.04
working with Grim Dawn v1.0.0.5HF1
>> Donations are welcome <<


Changelog:

Major Changes:
  • Fixed the unlock elite and ultimate difficulty.
  • Fixed the 'Increase Skill levels by HotKey' option.
  • GDTH is now able to detect whether you are using the legit steam version or the codex release.
Minor Changes:
  • Enhanced the 'IgnoreRequirements', 'Teleport' and 'ItemSpawning' options.
    • Those options should now apply a lot faster, no longer be able to 'freeze' and no longer move your character randomly.
  • IgnoreRequirements:
    • The 'IgnoreRequirements' state is now being saved and will be automatically loaded when starting GDTH.
  • Item spawning:
    • You now get some additional information about your chosen item, like ItemClass, Rarity and the item picture.
    • GDTH is now spawning the item directly to your characters inventory.
    • Furthermore, you can now select a number of items to spawn. Stackable items will spawn stacked. Completly different rolled stats each time.
    • Also there should no longer be any not working items in the list.
  • Added a protection to some features, so that one should no longer be able to use an option again before it was completely finished.
  • Added some additional Crucible information (Tab10) in preparation for future crucible features.
To update use the auto-update feature!
User avatar
immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

GDTH.v6.05

Post by immorrr » Sat Aug 20, 2016 6:01 am

GDTH.v6.05
working with Grim Dawn v1.0.0.5HF1
>> Donations are welcome <<


Changelog:

New Options: Major Changes:
  • Search option added for items/creatures to spawn.
    • The search can handle multiple search strings and features include and exclude options.
    • To include a specific string type '+' in front of your search string.
    • To exclude a specific string type '-' in front of your search string.
    • For example, a search text could look like:

      Code: Select all

      '+Ultos' '+legendary' '-Blueprint'
Preview:



To update use the auto-update feature!
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

GDTH.v6.06

Post by immorrr » Wed Aug 24, 2016 10:52 pm

GDTH.v6.06
working with Grim Dawn v1.0.0.5 HF2
>> Donations are welcome <<


Changelog:

Major Changes:
  • Updated the offsets for Grim Dawn v1.0.0.5 HF2.
New Options:
  • Added an option to lift the transfer stash restrictions. (Placing quest/soulbound items into the transfer stash. Option can be found in tab8.)
Minor Changes:
  • Added MouseOverUI-Entity to the detailed Game-State.
    If you're having trouble using the 'increase Skill levels by HotKey!' feature, hover over a skill and check what the detailed Game-State says.
  • Reworking on the internal structure.
To update use the auto-update feature!
User avatar
immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

GDTH.v6.07

Post by immorrr » Tue Aug 30, 2016 9:58 pm

GDTH.v6.07
working with Grim Dawn v1.0.0.5 HF2
>> Donations are welcome <<


Changelog:

Updated Features:
  • Completely rewritten the 'No Mats' feature. This new version should hopefully be the final one.
    • It's no longer relying on activating the 'Combine' button.
    • It's no longer consuming materials you got in your inventory / stash.
    • It's no longer possible to press the 'Combine' button twice before the initial item is being crafted.
  • Updated the detection of the 'Grim Dawn.exe'. If GDTH fails to detect the executable automatically, it will prompt you to select it manually!
  • Updated the 'All Blueprints' feature. If GDTH fails to detect your 'formulas.gst' / 'formulas.gsh' automatically, it will prompt you to select those files manually now!
Fixes:
  • Fixed an issue where GDTH was accidently killing the steam.exe process.
  • Fixed restarting Grim Dawn after a crash.
  • Fixed an issue where the Hotkey for increasing skill level did not work.
    • Added 'F1' as Hotkey for decrementing a hovered skills level.
Minor Changes:
  • Updated some offsets that I've missed the last version.
  • GDTH is no longer changing the title of the Grim Dawn window.
  • Changed the Hotkey for switching to the next tab to 'CTRL' + 'TAB'. You can now use 'TAB' to switch focus to the next control.
  • Added alternate cursors to GDTH.
  • Continued the reworking of the internal structure.
To update use the auto-update feature!
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

GDTH.v6.09

Post by immorrr » Fri Sep 09, 2016 5:34 am

GDTH.v6.09
working with Grim Dawn v1.0.0.5 HF2
>> Donations are welcome <<


One thing in advance:
I am currently looking for someone who is talented in creating graphics. I really would like to optimize some of the current GUI flaws but I am simply too bad when it comes to graphics creation.
Any help is appreciated!


Changelog:

Fixes:
  • Fixed the 'Shift' KeyState bug (No longer held down)!
  • Fixed a typo which caused spawn rate manipulation to stop working. (Thanks to 'Primalsoul' for first reporting this bug.)
  • Fixed character movement on an inactive game window.
  • Fixed an issue where the List of Objects accidently contained doubled entries.
  • Fixed an issue where after using a search, you sometimes became double results.
  • Fixed an issue where the 'Pet God-Mode' was not working for pets from item skills.
  • Fixed an issue where the specific mouse cursor would not reset when exiting GDTH.
Minor Changes:
  • Again some, partly huge, internal system changes.
  • Some minor interface changes.
To update use the auto-update feature!
Last edited by immorrr on Tue Sep 13, 2016 11:31 am, edited 2 times in total.
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