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[v6.14] Grim Dawn Trained Hard (for GD v1.0.0.9)

Find new releases and support for the popular Grim Dawn trainer by immorr here!
ihatevim
Posts: 3
Joined: Tue Jun 07, 2016 9:37 pm

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by ihatevim » Mon Jun 13, 2016 2:44 pm

Hey, I'm running into this error:
Image

I am running steam on directory D:/ so perhaps that is the issue? Is there a way to fix this?
Image
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by immorrr » Mon Jun 13, 2016 4:48 pm

Currently working on this.
ihatevim
Posts: 3
Joined: Tue Jun 07, 2016 9:37 pm

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by ihatevim » Mon Jun 13, 2016 7:54 pm

Much obliged, also I noticed if you set your level to 85 from level 1 what happens is you don't get dual talents, is this a settable flag?
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immorrr
Posts: 110
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Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by immorrr » Tue Jun 14, 2016 6:21 am

If you go directly from 1 to 85 you need to manually set your desired mastery-level.
This can be done at the fourth tab.
After having set atleast one point into your desired masteries, you need to relog this character.
ihatevim
Posts: 3
Joined: Tue Jun 07, 2016 9:37 pm

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by ihatevim » Tue Jun 14, 2016 1:21 pm

immorrr wrote:If you go directly from 1 to 85 you need to manually set your desired mastery-level.
This can be done at the fourth tab.
After having set atleast one point into your desired masteries, you need to relog this character.
Thank you! I also found what works is if you change your level to 9 first, and max out your exp, kill one mob and pick a second tree, you don't need to relog. Thanks so much for all your hard work and support!
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immorrr
Posts: 110
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Location: Germany

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by immorrr » Wed Jun 15, 2016 10:45 am

Yes ofcurse this works too because you basicly do exactly what the game wants you to do to activate the second mastery... but you've asked for manipulating the level directly from 1-85 :D j/k
Glad that you like it.
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

[v5.96] Grim.Dawn.v1.0.0.4.PLUS.104.Trainer-iMMO

Post by immorrr » Wed Jun 15, 2016 7:56 pm

GDTH.v5.96
working with Grim Dawn v1.0.0.4
>> Donations are welcome <<


Big thanks to the following people:
  • atom0s for hosting my trainer and helping me with various other things!
  • GlockenGerda for helping me reversing Grim Dawn!
  • Stormcaller for the permission and help to include the export to grimcalc.com feature.
  • All people who helped making GDTH better.
  • Special thanks to all of you who donated! I really appreciate it!
[/i]
New Features:
  • Added an option to manipulate the base offensive ability points.
  • Added an option to manipulate the base defensive ability points.
  • Reimplemented the 'Free Camera' Option.
    For more informations (like hotkeys etc.) check the mouseover tooltip of that option.
Fixes:
  • Fixed the 'Ignore Requirements' Option.
  • Fixed some broken InterfaceParts at the NewUpdate Gui.
  • Fixed an issue where a critical actionstate would not display the particular overlay.
  • Changing the zoom-distance no longer changes the camera angle!
Minor changes:
  • Slightly modified the way the 'All Blueprints' Option works.
  • Added a debug output (Debug_ALLBP.log) to the 'All Blueprints' Option.
  • Enhanced the method for retrieving the needed paths for Grim Dawn.
Good to know:
  • I really appreciate feedback but please dont post statements like: 'XYZ isn't working!' Try to explain what exactly you where trying.
  • I have decided to stop answering any questions which i already did answer in my release postings! It's frustrating to see people downloading the preview version and not even reading the entire posting that comes with the release...


Download GDTH here: or use the auto-update!
Attachments
loadinggraphic01grey.rar
(256.14 KiB) Downloaded 45 times
loadinggraphic01.rar
(256.14 KiB) Downloaded 44 times
loadingbackground01.rar
(8.16 MiB) Downloaded 71 times
Last edited by immorrr on Fri Feb 16, 2018 12:15 pm, edited 1 time in total.
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by immorrr » Sat Jun 25, 2016 7:16 am

What do you mean by "custom character"?
tt300
Posts: 32
Joined: Mon Sep 07, 2015 12:44 am

Re: [v5.95] Grim.Dawn.v1.0.0.4.PLUS.102.Trainer-iMMO

Post by tt300 » Sun Jul 03, 2016 8:12 am

immorrr wrote:...
[v5.98]I have to pay before you can download it?

Why not see the link here it?
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immorrr
Posts: 110
Joined: Fri Mar 27, 2015 2:21 pm
Location: Germany

GDTH v6.00

Post by immorrr » Sun Jul 03, 2016 10:27 pm

GDTH.v6.00
working with Grim Dawn v1.0.0.4 HF2
>> Donations are welcome <<


Changelog:

Fixes:
  • Changed the slider for periodicly refreshing a VendorTable to an editcontrol. There shouldn't be any problems specifing a low value any longer.
New Features:
  • The inGame Overlay is now freely movable (even to another monitor)!
  • Added 6 new developer options.
    • Engine Performance-Monitor
    • Rendering Debug
    • Resource Debug
    • World Debug
    • Thread Monitor
    • Object Stats.
Minor changes:
  • Minor interface changes.
To update use the auto-update feature!
Last edited by immorrr on Thu Jul 21, 2016 2:58 am, edited 2 times in total.
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