Moving To Discord: https://discord.gg/UmXNvjq
Hello everyone, due to bugs with the forum software that I do not have time to care about, I am going to be shutting down these forums and moving my discussions to Discord instead. I will eventually keep releases here on the site but the forums will be removed sooner or later. I encourage people to join my personal Discord if you have questions, if you are looking for any of my projects, etc.
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Topics regarding the online game Phantasy Star Online (PC version).
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This works by calling the actual internal function that gives you exp when you kill a monster.
Increase Experience Function
: typedef bool ( __thiscall* _oGiveExperience )( int, int );
typedef bool ( __thiscall* _oGiveExperience )( int, int );
_oGiveExperience Real_GiveExperneice = (_oGiveExperience)0x0057C5F0;
DWORD dwPlayerPointer = *(DWORD*)( reinterpret_cast< DWORD >( GetModuleHandle( "pso.exe" ) ) + 0x002FFD98 );
Real_GiveExperience( dwPlayerPointer, 999999999 );
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